How many Blender units is 1 metre?
At the default scene unit scale of 1.0, exactly 1 Blender Unit = 1 metre. A 1.75 m character = 1.75 BU. A 4.5 m car = 4.5 BU. This is the most common Blender setup.
What is the default Blender unit scale?
The default is 1.0 (metres). Change it under Properties → Scene → Units → Unit Scale. At 1.0, one Blender Unit equals one real-world metre.
How do I convert centimetres to Blender units?
At default scale (1.0): divide cm by 100. So 175 cm ÷ 100 = 1.75 BU. Or set your scene unit scale to 0.01 — then 1 BU = 1 cm and you work directly in centimetre values.
What Blender scale should I use for Unity?
Use scale 1.0 (metres). Unity's 1 unit = 1 metre, matching Blender's default. Export FBX with Apply Scalings → FBX All. Your character will be the correct height in Unity automatically.
What Blender scale should I use for Unreal Engine?
Use scale 0.01 (centimetres). Unreal's 1 unit = 1 cm. With Blender at 0.01, a 175 BU character = 175 cm = 1.75 m — exactly right. Export FBX with Apply Scalings → FBX All, import scale 1.0.
How tall should a human be in Blender units?
At scale 1.0: 1.75–1.80 BU (matching real metres). At scale 0.01 (Unreal): 175–180 BU. At scale 0.001 (mm): 1750–1800 BU. Use the calculator above for any other scale.
What scale should I use for 3D printing in Blender?
Use scale 0.001 (millimetres). Most slicers work in mm, so 1 BU = 1 mm gives you maximum precision. A 50 mm part = 50 BU in your scene.