Anyone who has had to export a scene with thirty objects in Blender knows the pain. You select the first one, go to File > Export, pick the format, type the name, confirm, then do the exact same thing twenty-nine more times. By the end of it you have wasted an hour doing something that should take five seconds. Export Each fixes that completely.
It is a Blender addon built for one purpose: batch export every object or collection in your scene to its own file with a single click. No scripts, no manual renaming, no repetitive file dialogs. You hit the button and every object gets its own export. That is it.
Get Export Each and stop exporting objects one by one.
What Export Each Actually Does
The addon adds a panel to your sidebar in the 3D viewport. You select the objects you want to export, or leave them all selected, choose your export format — FBX, OBJ, GLTF, or others — pick your output folder, and click Export Each. The addon then loops through every selected object and exports each one as a separate file named after the object itself.
It also works with collections. If you have organized your scene into collections, you can export by collection instead. Each collection becomes its own file. This is massively useful for game asset pipelines where you need individual files for each prop, character part, or environment piece. If you want to understand more about Blender's export formats and when to use them, the guide on how to export multiple objects in Blender covers the fundamentals.
The files are automatically named after the object or collection, so you do not have to think about naming at all. If your object is called "Door_Frame_01" that is what the file is called. Clean, organized, automatic.
Who Needs This Addon
If you are making assets for games, this addon is almost essential. Game engines like Unity and Unreal expect individual files for each asset. Having fifty objects in one Blender file and needing fifty separate FBX files was previously a nightmare. Now it is a single button press.
It is also useful for architectural visualization, product design, and any workflow where clients or collaborators need individual files for each component. Instead of explaining how to import and isolate objects from a massive Blender file, you just send them exactly what they need — one file per piece.
Character riggers and animators also benefit when they need to hand off individual mesh parts to a technical artist or game engine. And if you regularly export Blender objects for 3D printing, having each piece export to its own file makes the whole process far less error-prone. You can pair this with the guide on exporting Blender assets to Unity for a complete game-ready workflow.
The Problem It Solves
Blender's built-in export system is designed around exporting one file at a time. It works fine when you have a single object or a complete scene. But the moment you have a scene full of individual assets and need them as separate files, the built-in tools fall completely short.
People work around this in different ways. Some write Python scripts, which takes time and requires knowing how to code. Some use Blender's batch export through the command line, which is complicated to set up. Some just do it manually, which is slow and painful. Export Each removes the need for any of those workarounds. You get a clean, simple panel that does exactly what you need.
Dealing with export format confusion? The guide on FBX vs OBJ vs GLTF in Blender breaks down exactly which format to use and when, so you can get the most out of Export Each.
Export Settings and Format Support
Export Each does not strip away your control over export settings. You still get to configure the same options you would normally use — apply transforms, triangulate faces, include materials, choose the coordinate system. The difference is those settings apply to every export in the batch, so you set them once rather than once per object.
The addon supports the major formats that most pipelines rely on. FBX for game engines and professional software. OBJ for wide compatibility. GLTF for web and real-time use. The format support covers the typical use cases without any unnecessary complexity.
Where to Get It
Export Each is available on Superhive Market. You install it the same way as any other Blender addon — download the zip, go to Edit > Preferences > Addons, click Install, and point it at the file. After that you will find the Export Each panel in your sidebar under the N panel in the 3D viewport.
One click. Every object gets its own file. Stop exporting things one by one.